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RE Containerisation

LHuss edited this page Jan 27, 2020 · 1 revision

To understand the lack of containerization in game design in general, you first need to understand the complexity behind containerizing a video game.

Essentially, what is needed for containerization is a server that can host the game while listening to inputs from a user and acting on them. When it comes to video games, the complexity lies in the fact that unless you are creating an online game, then you essentially need a whole new system to emulate your game for you, as if you were using your personal computer from a distance.

A prime example of how containerization could work for video games is Google's cloud gaming service Stadia. In short, Google Stadia is a service that lets you connect to their networks to play certain games. Since release, it has received much backlash on the high latency and input lag affecting users of the system. To clarify, that means that even some of the world's finest engineers at Google, after years of development, have not been able to engineer a system that could be the baseline for single-player video game containers. It is therefore safe to say that it would be unfeasible to develop our own system for the sake of this project.

In summary, the lack of containerization for Virtual Modeler can be linked back to the simple fact that containerization technologies do not currently exist for single-player games.

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