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Fix Final Death Not Showing in Live Fire/Fastball/other round based modes #757
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Fix Final Death Not Showing in Live Fire/Fastball/other round based modes #757
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I think this needs some more testing perhaps. Looking at the |
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I played an Attrition round with this change and it seemed unaffected. |
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Did some further investigation into this, it seems that as per the comment here: NorthstarMods/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype.gnut Line 711 in e05e45e
The gamestate is being changed in one of the callbacks there. The kill counts because it is checking against the old gamestate, but later on during The check we use should really be EDIT:
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The bug was that the final kill of each round would not show on the scoreboard as a death for the victim.
The regression was introduced in #72 and applied to all round-based gamemodes
Fixes the "Whatever fixed end of round survivors still receiving a death on the scoreboard when round ends, also introduced a bug where the last player killed doesn't receive a death either now." issue made by @GeckoEidechse in #132
Tested in Live Fire and Fastball, also tested in Attrition to make sure it didn't break anything else.
Clearing entities on round end or game end still does not add deaths to scoreboard and everything functions as intended.