Apply maxInteractDistance to nearby entity scans (#36)#39
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YgorLeal wants to merge 1 commit intoSleepless-Development:mainfrom
Open
Apply maxInteractDistance to nearby entity scans (#36)#39YgorLeal wants to merge 1 commit intoSleepless-Development:mainfrom
YgorLeal wants to merge 1 commit intoSleepless-Development:mainfrom
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Closes Sleepless-Development#36. Replaces hardcoded 10.0 radius in getNearbyObjects/Vehicles/ Players/Peds with config.maxInteractDistance, and adds optional per-pool overrides (nearbyObjectsDistance, nearbyVehiclesDistance, nearbyPlayersDistance, nearbyPedsDistance) for decoupling scan radius from render distance.
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Summary
10.0radius ingetNearbyObjects/Vehicles/Players/Pedswithconfig.maxInteractDistance, so the existing distance config actually applies to entity scanning.nearbyObjectsDistance,nearbyVehiclesDistance,nearbyPlayersDistance,nearbyPedsDistance) for users who want to decouple scan radius from the render distance, as suggested in the issue.Closes #36.
Test plan
maxInteractDistance.maxInteractDistance(e.g.3.0): entities beyond that range no longer enter the nearby pool.config.nearbyObjectsDistance = 15.0while keepingmaxInteractDistance = 5.0: object interactions scan at 15m, render still gated by 5m.