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8 changes: 4 additions & 4 deletions client/main.lua
Original file line number Diff line number Diff line change
Expand Up @@ -403,10 +403,10 @@ local function checkNearbyEntities(coords)
end
end

processEntities(getNearbyObjects(coords, 10.0), 'objects')
processEntities(getNearbyVehicles(coords, 10.0, true), 'vehicles')
processEntities(getNearbyPlayers(coords, 10.0, false), 'players')
processEntities(getNearbyPeds(coords, 10.0), 'peds')
processEntities(getNearbyObjects(coords, config.nearbyObjectsDistance or config.maxInteractDistance), 'objects')
processEntities(getNearbyVehicles(coords, config.nearbyVehiclesDistance or config.maxInteractDistance, true), 'vehicles')
processEntities(getNearbyPlayers(coords, config.nearbyPlayersDistance or config.maxInteractDistance, false), 'players')
processEntities(getNearbyPeds(coords, config.nearbyPedsDistance or config.maxInteractDistance), 'peds')

return valid
end
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8 changes: 8 additions & 0 deletions client/modules/config.lua
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,14 @@ local config = {}
-- recommend keeping this pretty low for optimization
config.maxInteractDistance = 5.0

-- Maximum distance used when scanning for nearby entities of each pool.
-- Defaults to config.maxInteractDistance when left nil. Set a number to override
-- the scan radius per pool independently of the render distance.
config.nearbyObjectsDistance = nil
config.nearbyVehiclesDistance = nil
config.nearbyPlayersDistance = nil
config.nearbyPedsDistance = nil

-- {0-255, 0-255, 0-255, 0-255}
config.themeColor = { 28, 100, 184, 200 } --- r, g, b, a

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