Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
49 changes: 31 additions & 18 deletions BouncingWithVectors/BouncingWithVectors.pde
Original file line number Diff line number Diff line change
@@ -1,37 +1,50 @@
//declare variables
float x, y, velX, velY, diam;
float diam;
int count = 30;
//float loc.x,loc.y
PVector [] loc= new PVector [count]; //replaces loc.x and loc.y

//float vel.loc.x, vel.loc.y
PVector [] vel= new PVector [count]; //replces vel.loc.x and vel.loc.y


void setup() {
//set size of canvas
size(800, 600);

for (int i = 0; i < count; i++) {
//initialize variables
x = width/2;
y = height/2;
// loc.x = width/2;
//loc.y = height/2;
loc[i]= new PVector(width/2, height/2);
diam = 80;
velX = random(-5, 5);
velY = random(-5, 5);
//vel.loc.x = random(-5, 5);
//vel.loc.y = random(-5, 5);
vel[i] = PVector.random2D();
}
}

void draw() {
//draw background to cover previous frame
background(0);

for (int i = 0; i < count; i++) {
//draw ball
ellipse(x, y, diam, diam);
ellipse(loc[i].x, loc[i].y, diam, diam);

//add velocity to position
x += velX;
y += velY;
//loc.x += vel.x;
//loc.y += vel.y;
loc[i].add(vel[i]);

//bounce ball if it hits walls
if (x + diam/2 >= width) {
velX = -abs(velX); //if the ball hits the right wall, assign x velocity the negative version of itself
} else if (x - diam/2 <= 0) {
velX = abs(velX); //if the ball hits the left wall, assign x velocity the positive version of itself
if (loc[i].x + diam/2 >= width) {
vel[i].x = -abs(vel[i].x); //if the ball hits the right wall, assign loc.x velocitloc.y the negative version of itself
} else if (loc[i].x - diam/2 <= 0) {
vel[i].x = abs(vel[i].x); //if the ball hits the left wall, assign loc.x velocitloc.y the positive version of itself
}
if (y + diam/2 >= height) {
velY = -abs(velY);
} else if (y - diam/2 <= 0) {
velY = abs(velY);
if (loc[i].y + diam/2 >= height) {
vel[i].y = -abs(vel[i].y);
} else if (loc[i].y - diam/2 <= 0) {
vel[i].y = abs(vel[i].y);
}
}
}
49 changes: 30 additions & 19 deletions Wanderer/Wanderer.pde
Original file line number Diff line number Diff line change
@@ -1,37 +1,48 @@
//declare variables
float x, y, velX, velY, diam;
float diam; //float loc. x,y
PVector loc, acc, vel; //replaces loc.x and loc.y

void setup() {
//set size of canvas
size(800, 600);

//initialize variables
x = width/2;
y = height/2;
loc = new PVector(width/2, height/2);


//x = width/2;
// y = height/2;
diam = 80;
velX = random(-5, 5);
velY = random(-5, 5);
//velX = random(-5, 5);
//velY = random(-5, 5);
vel = new PVector(4, 7);
vel.mult(1);
acc = PVector.random2D();
acc.mult(.1);
}

void draw() {
//draw background to cover previous frame
background(0);
background(0, 135, 220);

//draw ball
ellipse(x, y, diam, diam);

fill(0);
ellipse(loc.x, loc.y, diam, diam);
vel.add(acc);
vel.limit(2);
//add velocity to position
x += velX;
y += velY;
//loc.x += vel.x;
//loc.y += vel.y;
loc.add(vel);

//wrap the ball's position
if (x + diam/2 >= width) {
x = -diam/2;
} else if (x - diam/2 <= 0) {
x = width + diam/2;
if (loc.x >= width) { //allows ball to wander in the x direction
loc.x = 0;
} else if (loc.x <= 0) { //allows ball to wander in the x direction
loc.x = width;
}
if (y + diam/2 >= height) {
y = -diam/2;
} else if (y - diam/2 <= 0) {
y = height + diam/2;
if (loc.y >=height) { //allows ball to wander in the y direction
loc.y = 0;
} else if (loc.y <= 0) { //allows ball to wander in the y direction
loc.y = height;
}
}