Fix #13: move UpdateAdaptiveQuality() to LateUpdate.#17
Fix #13: move UpdateAdaptiveQuality() to LateUpdate.#17TrebuhD wants to merge 1 commit intoValveSoftware:masterfrom TrebuhD:master
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Fix the adaptive quality screen flicker bug by moving UpdateAdaptiveQuality() from OnPreCull() to LateUpdate().
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I still get a "jump" anytime it changes quality. Is that to be expected? Seems like not. |
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I guess it's not every time it changes quality, but there is certainly an increase in the lurches that I get. |
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Is it hitching or are you seeing a skewed frame? This won't fix occasional hitching, but does fix a serious bug where a single, very obvious, frame would be rendered with the wrong viewport dimensions making things unplayable. |
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It was hitching, as it turns out. Not sure if it was reimporting the assets or bumping up my unity version, but one of the two solved it. I think I was getting hitching+the frame thing before, and this definitely fixed the frame badness, but left the hitching (because it was my fault 😿 ). Anyways, this LGTM! |
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it does fixed flickering by moving UpdateAdaptiveQuality(); to lateupdate. |
Fix the adaptive quality screen flicker bug by moving UpdateAdaptiveQuality() from OnPreCull() to LateUpdate() in ValveCamera.cs, as suggested by @Selkcip.