The Adjustments dropdown can be accessed with Edit > Adjustments, and it contains various options to adjust the colors of the sprite.
Adjusts the brightness and contrast of the sprite or selection. A negative value will decrease the brightness/contrast while a positive value will increase the brightness/contrast.
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The R, G, B, and A buttons control if a component should be affected, e.g: the R button is checked, so the R (red) component will be adjusted.
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The bottom button controls if the adjustment should apply to the active timeline selection (Selected) or all of the cels in the sprite (All). If a portion of a sprite is selected: in Selected mode it would only apply to the selected content of the selected timeline elements; in All mode it would apply to the selected content of all of the sprite's cels.
Adjusts the hue, saturation, and value/lightness of the sprite or selection. Shortcut: Ctrl+U.
- HSV / HSL: Increases a HSV/L component by a percentage of the components value
e.g: a color has a Value of
20increasing by10%of20; the resulting Value would be20+2, or22. - HSV+ / HSL+: Increases a HSV/L component by the specified amount
e.g: a color has a Value of
5increasing by14; the resulting Value would be5+14, or19.
Applies a color curve to the sprite or selection. Shortcut: Ctrl+M.
Clicking anywhere in the box will create a new point. Left click and drag a point to move it; Right click a point to edit its properties. To delete a point, hover over a point and press Delete.
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