The Edit Menu contains options/commands to modify the current sprite, as well as Aseprite settings.
- Undo: Undoes the previous action. Shortcut: Ctrl+Z.
- Redo: Redoes the previous action. Shortcut: Ctrl+Y.
- Undo History: See the Undo History section.
- Cut: Cuts the active selection content. Shortcut: Ctrl+X.
- Copy: Copies the selected content, layer, cel, or frame; e.g if a layer was selected, the layer would be copied. Shortcut: Ctrl+C.
- Copy Merged: Copies the selected content for each visible layer, merged into one image. Shortcut: Ctrl+Shift+C.
- Paste: Pastes the clipboard (can be a layer, cel, portion of the sprite, etc). Shortcut: Ctrl+V.
- Paste Special:
- Paste as New Sprite: Pastes as a new sprite.
- Paste as New Layer: Pastes as a new layer.
- Paste as New Reference Layer: Pastes as a new reference layer.
- Delete: Deletes the selected content, layer, cel, or frame. Shortcut: Del.
- Fill: Fills the active selection with the foreground color. Shortcut: F.
- Stroke: Outlines the inside of the active selection with the foreground color. Shortcut: S.
- Rotate: See the Rotate Canvas section.
- Flip Horizontal: Flips the sprite or selection horizontally. Shortcut: Shift+H.
- Flip Vertical: Flips the sprite or selection vertically. Shortcut: Shift+V.
- Transform: Selects the cel content. Shortcut: Ctrl+T.
- Shift: Shifts the pixels of a selection once in the selected direction. Pixels on the ends of the selection will wrap around when shifted.
- New Brush: Creates a new brush. See the Brushes section. Shortcut: Ctrl+B.
- New Sprite From Selection: Creates a new sprite from the selection content. See the New Sprite section. Shortcut: Ctrl+Alt+N.
See the Replace Color section.
Inverts all of the colors in a selection or cel.
The menu has a few important buttons at the bottom:
- The R, G, B, and A buttons control if a component should be inverted, e.g: the R button is checked, so the R (red) component can be inverted.
- The bottom button controls if the invert should apply to the active timeline selection (Selected) or all of the cels in the sprite (All). If a portion of a sprite is selected: in Selected mode the invert would only apply to the selected content of the selected timeline elements; in All mode the invert would apply to the selected content of all of the sprite's cels.
See the Adjustments section.
See the FX section.
See the Text Tool section.
See the Keyboard Shortcuts section.
See the Preferences section.
SEE ALSO

