The FX (effects) dropdown can be accessed with Edit > FX, and it contains various effects to use on the sprite.
The outline menu adds an outline around the sprite or the selected content. The algorithm outlines any shape that is not the Background Color. Shortcut: Shift+O.
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Outline Color: Sets the color of the outline.
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Background Color: Sets the background color for the outline algorithm to detect. The algorithm outlines any shape that is not the Background Color.
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Outline Location: Can either be Inside or Outside. Inside draws the outline inside the shape and Outside draws the outline outside the shape.
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Shape Controls: Controls the outline shape. The lower button panel can be used to create custom shapes, while the upper button panel are presets.
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Component Controls:
- The RGBA buttons control which components of the outline color are used, e.g: if the R component is not selected the outline color will have an Red rgb value of
0. By default, all components are selected. - The bottom button controls if the outline should apply to the active timeline selection (Selected) or all of the cels in the sprite (All). If a portion of a sprite is selected: in Selected mode it would only apply to the selected content of the selected timeline elements; in All mode it would apply to the selected content of all of the sprite's cels.
- The RGBA buttons control which components of the outline color are used, e.g: if the R component is not selected the outline color will have an Red rgb value of
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Tiled: When enabled, if a shape is cut off by the edge of the canvas, the cut off outline wraps around to the opposite side.
A list of convolution matrix filters/effects to apply to the sprite or the selected content. Shortcut: F9.
Applies a median filter to the sprite or the selected content.
SEE ALSO





