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NPC Database Format
brett19 edited this page Oct 17, 2014
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4 revisions
#header {
uint32 model_count
for(i = 0; i < model_count; ++i) {
uint32 data_offset // 0xFFFFFFFF for invalid model
}
}
#data {
for() {
uint32 skeleton_file_hash
uint32 animation_count
uint32 model_count
uint32 effect_count
for (j = 0; j < animation_count; ++j) {
uint32 animation_file_hash
}
for (j = 0; j < model_count; ++j) {
uint32 model_id
}
for(j = 0; j < effect_count; ++j) {
uint32 effect_file_hash
float3 position
float4 rotation
float3 scale
uint32 dummyIdx
}
}
}