We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
uint32 tile_count uint32 chunk_count for(i = 0; i < tile_count; ++i) { uint32 texture1_file_hash uint32 texture2_file_hash uint32 blending_mode } for(i = 0; i < chunk_count; ++i) { uint32 chunk_index // y*100+x uint32 chunk_file_hash }
There was an error while loading. Please reload this page.