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brett19 edited this page Oct 11, 2014 · 6 revisions

Base Format

uint32 tile_count
uint32 chunk_count
for(i = 0; i < tile_count; ++i) {
  uint32 texture1_file_hash
  uint32 texture2_file_hash
  uint32 blending_mode
}
for(i = 0; i < chunk_count; ++i) {
  uint32 chunk_index // y*100+x
  uint32 chunk_file_hash
}

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