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Cognitive Design Patterns

GD2BK1NG edited this page Jan 27, 2026 · 1 revision

Cognitive Design Patterns

Reusable patterns for building cognitive systems with Syntra Kernel

This guide provides reusable patterns for designing cognitive behaviors, agents, and workflows.


🧠 Pattern 1 — Intent → Plan → Action

intent_detected
    → planning_agent.generate_plan
        → sandbox.simulate
            → action_agent.execute

Use when:

  • user expresses a goal
  • system must determine how to achieve it

🧠 Pattern 2 — Memory‑Driven Reasoning

memory.semantic.query
    → knowledge_lobe.infer
        → planning_agent.generate

Use when:

  • tasks depend on domain knowledge
  • system must reason conceptually

🧠 Pattern 3 — Simulation‑Backed Planning

planning_agent.generate
    → sandbox.simulate
        → reflection_agent.evaluate
            → action_agent.execute

Use when:

  • safety matters
  • outcomes are uncertain

🧠 Pattern 4 — Multi‑Agent Collaboration

planner → navigator → executor → reflector

Use when:

  • tasks require multiple cognitive skills
  • workflows are multi‑step

🧠 Pattern 5 — World‑Model‑First Design

perception → world_model.update → planning

Use when:

  • tasks depend on structured understanding
  • UI or environment is dynamic

🌟 Summary

Cognitive design patterns help developers:

  • build consistent behaviors
  • reuse proven strategies
  • maintain architectural clarity
  • design robust cognitive flows

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