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Plugin Development Guide

GD2BK1NG edited this page Jan 27, 2026 · 1 revision

Plugin Development Guide

Extending Syntra Kernel with safe, modular cognitive capabilities

The Plugin System allows developers to extend Syntra Kernel without modifying the core architecture.
Plugins can introduce:

  • new cognitive agents
  • new cortex lobes
  • new SL2 commands
  • new memory handlers
  • new world‑model logic
  • new simulation modules
  • new HAL‑A device interfaces

All plugins operate within a sandboxed, constraint‑controlled environment.


🧠 Plugin Architecture

A plugin consists of:

plugin/
  ├── manifest.toml
  ├── src/
  │    ├── lib.rs
  │    └── modules/
  └── constraints/

manifest.toml

Defines:

  • name
  • version
  • capabilities
  • entrypoint
  • constraints

Example:

name = "syntra_nav_extension"
version = "0.1.0"
capabilities = ["nav", "world_model"]
entrypoint = "syntra_nav_extension::init"

🔍 Plugin Lifecycle

  1. Load — Syntra Kernel reads the manifest
  2. Validate — Constraint System checks safety
  3. Initialize — Plugin registers capabilities
  4. Integrate — Plugin hooks into cortex/runtime
  5. Execute — Plugin participates in cognition
  6. Unload — Safe teardown

🧩 Adding a New Cognitive Agent

pub fn init(registry: &mut AgentRegistry) {
    registry.register("my_agent", MyAgent::new());
}

🔧 Adding a New SL2 Command

sl2.register("memory.custom.query", custom_query_handler);

🧪 Adding a Simulation Module

sandbox.register_simulator("my_sim", MySimulator::new());

🧭 Safety Requirements

Plugins must:

  • declare all capabilities
  • pass constraint validation
  • avoid unsafe memory operations
  • avoid modifying core world‑model invariants
  • use sandboxed execution for simulations

🌟 Summary

Plugins allow Syntra Kernel to grow safely and modularly.
They are the foundation of the Syntra ecosystem.

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