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Plugin Development Guide
GD2BK1NG edited this page Jan 27, 2026
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Extending Syntra Kernel with safe, modular cognitive capabilities
The Plugin System allows developers to extend Syntra Kernel without modifying the core architecture.
Plugins can introduce:
- new cognitive agents
- new cortex lobes
- new SL2 commands
- new memory handlers
- new world‑model logic
- new simulation modules
- new HAL‑A device interfaces
All plugins operate within a sandboxed, constraint‑controlled environment.
A plugin consists of:
plugin/
├── manifest.toml
├── src/
│ ├── lib.rs
│ └── modules/
└── constraints/
Defines:
- name
- version
- capabilities
- entrypoint
- constraints
Example:
name = "syntra_nav_extension"
version = "0.1.0"
capabilities = ["nav", "world_model"]
entrypoint = "syntra_nav_extension::init"- Load — Syntra Kernel reads the manifest
- Validate — Constraint System checks safety
- Initialize — Plugin registers capabilities
- Integrate — Plugin hooks into cortex/runtime
- Execute — Plugin participates in cognition
- Unload — Safe teardown
pub fn init(registry: &mut AgentRegistry) {
registry.register("my_agent", MyAgent::new());
}sl2.register("memory.custom.query", custom_query_handler);sandbox.register_simulator("my_sim", MySimulator::new());Plugins must:
- declare all capabilities
- pass constraint validation
- avoid unsafe memory operations
- avoid modifying core world‑model invariants
- use sandboxed execution for simulations
Plugins allow Syntra Kernel to grow safely and modularly.
They are the foundation of the Syntra ecosystem.