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Glenn Neidermeier edited this page Jan 6, 2020 · 3 revisions

Welcome to the pgge wiki!

TODO List
Setup Menu + Screen, build nbr.
"Game Engine" instanced on any Screen (not just GameScreen)
Rig Selection on own Screen, using capability of previous item to operate Game Engine to render 3D effects.

Things to investigate:
ComponentMapper IteratingSystem PooledEngine

Notes:
show texture flipped horizontally:
https://blender.stackexchange.com/questions/63324/is-there-a-way-to-flip-a-uv-without-flipping-the-normals

libGDX setup (running test)

  • https://libgdx.badlogicgames.com/documentation/hacking/Working%20from%20source.html#fetching-natives
  • git clone git://github.com/libgdx/libgdx.git
  • On Windows 10
  • set PATH="c:\Program Files\Android\Android Studio\jre\bin";%PATH%
  • (try run e.g. javac)
  • set JAVA_HOME="c:\Program Files\Android\Android Studio\jre"
  • set PATH=%PATH%;%ANDROID_HOME%\tools;%ANDROID_HOME%\platform-tools
  • set ANDROID_HOME=c:\Users\gneidermeier\AppData\Local\Android\Sdk (careful, don't quote!)
  • gradlew fetchNatives (takes afew minutes and may show 0% progress entire time ;)
  • follow instructions to open in IntelliJ, set path to Android/assets folder and launch LwjglTestStarter

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