-
Notifications
You must be signed in to change notification settings - Fork 0
Scratchpad
Glenn Neidermeier edited this page Feb 5, 2020
·
2 revisions
In shootme.json, set GoonSquad element objectName to "Tank". Ensure "Tank" not exist in shootme modelInfo section. Create a modelInfo "Tank" in SelectScreen.json if one does not exist. Set "Tank" as one of the selectable Character elements. Start the game, on SelectScreen choose "Tank" as the player. Hit "ESC" to select the "shootme" screen.
Expected: there should be no model displayed for the "Tank" on shootme screen because there is no "Tank" in shootme screen modelInfo. Actual: "Tank" selected on SelectScreen becomes the "Tank" shooter on the shootme screen.
Landscape (goonpatrol) Mesh subdivided to 64x64 size