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2 changes: 2 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -34,3 +34,5 @@
build*/
**/build
.vscode

.DS_Store
58 changes: 51 additions & 7 deletions libraries/picosystem.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -221,27 +221,71 @@ namespace picosystem {

#ifndef NO_SPRITESHEET
enum _sprites_ids {
// 00+
CHERRY, APPLE, BANANA, ORANGE, AUBERGINE, CARROT, POTATO, LEAF,
// 08+
PARSNIP, MEAT, BEAN, RADISH, STRAWBERRY, PUMPKIN, CUCUMBER, SALT1,
// 10+
SWORD1, SWORD2, SWORD3, AXE1, DAGGER, MACE1, BOW, ARROW1,
// 18+
ARROW2, ARROW3, TRIDENT1, SPEAR, TRIDENT2, MACHINEGUN, PISTOL, SHOTGUN,
// 20+
GEM1, GEM2, GEM3, GEM4, GEM5, GEM6, AMULET, FOLDER,
// 28+
COIN1, SKULL, TICK, CROSS, IDOL1, IDOL2, IDOL3, IDOL4,
// 30+
SWEETCORN, BROCCOLI, BISCUIT, BERRIES, SCEPTRE, FIRE, LASERGUN1, LASERGUN2,
HELMET1, HELMET2, HELMET3, HELMET4, __1, __2, __3, __4,
HEART1, SLIME, COIN2, SWORD4, SWORD5, __5, DYNAMITE, MEDPACK,
// 38+
HELMET1, HELMET2, HELMET3, HELMET4, BOOT1, BOOT2, BOOT3, BOOT4,
// 40+
HEART1, SLIME, COIN2, SWORD4, SWORD5, __SPR_45, DYNAMITE, MEDPACK,
// 48+
GOGGLES, HELMET5, BOMB, OILCAN, SHIRT1, SHIRT2, SPEECH, DREAM,
HEART2, HEART3, HEART4, __6, TORCH, ICE, __7, __8,
__9, __10, UPARROW, RING1, RING2, RING3, RING4, __11,
// 50+
HEART2, HEART3, HEART4, __SPR_53, TORCH, ICE, CARD, DIE,
// 58+
HELMET6, HELMET7, UPARROW, RING1, RING2, RING3, RING4, POUCH,
// 60+
TOKEN, VIAL1, VIAL2, RING5, RING6, BLOCK1, BLOCK2, BLOCK3,
// 68+
BLOCK4, BLOCK5, BLOCK6, BLOCK7, BLOCK8, BLOCK9, SHIELD1, SACK,
// 70+
BUTTON, VIAL3, VIAL4, TOOTH, BONE, HALFBLOCK1, HALFBLOCK2, HALFBLOCK3,
// 78+
HALFBLOCK4, HALFBLOCK5, HALFBLOCK6, HALFBLOCK7, HALFBLOCK8, HALFBLOCK9, SHIELD2, SHIELD3,
// 80+
FLOWER1, FLOWER2, FLOWER3, FLOWER4, STAFF1, STAFF2, STAFF3, STICK1,
SPIKEBALL, MACE2, AXE2, __12, SWORD6, SWORD7, SWORD8, CROWN1,
// 88+
SPIKEBALL, MACE2, AXE2, __SPR_8B, SWORD6, SWORD7, SWORD8, CROWN1,
// 90+
GOLD, GEM7, GEM8, GEM9, AXE3, MUSHROOM, SALT2, STICK2,
VIAL5, VIAL6, DOT, HELMET6, SWORD9, SWORD10, SWORD11, CROWN2
// etc... can we name all 256 built in sprites?!
// 98+
VIAL5, VIAL6, DOT, HELMET8, SWORD9, SWORD10, SWORD11, CROWN2,
// A0+
TOMATO, LEAF2, LEAF3, LEAF4, LEAF5, MUSHROOM2, STUMP, STAR,
// A8+
BIRD, BAUBLE, KEY1, KEY2, KEY3, __SPR_AC, NECKLACE1, NECKLACE2, NECKLACE3,
// B0+
CATERPILLAR, LEAF2E, LEAF3E, LEAF4E, LEAF5E, FLOWER5, FLOWER6, FLOWERS,
// B8+
DOLL, EYE, FISH, BURGER, LIGHT, NOTE, DROP, DIPPER,
// C0+
AVOCADO, VIAL7, VIAL8, VIAL9, VIAL10, CANDYCANE, EGG, SCYTHE1,
// C8+
SCYTHE2, SCYTHE3, CHEESE1, CHEESE2, CURSOR1, __SPR_CD, FIREBALL1, FIREBALL2,
// D0+
MEDIC, RING7, FLOWER7, FLOWER8, PAN, CONSOLE, HEADPHONES, BRICK1,
// D8+
BRICK2, BRICK3, SHRIMP, __SPR_DB, CURSOR2, BLUEDOT, __SPR_DE, __SPR_DF,
// E0+
BOOK, __SPR_E1, PHONE, ROSE, BLOCK10, BLOCK11, ICEBLOCK, ROCKET1,
// E8+
ROCKET2, BIRD2, GOBLIN, __SPR_EB, CARCAS, RETICLE, __SPR_EE, __SPR_EF,
// F0+
CLOCK, ALERT, __SPR_F2, QUESTION, BLOCK12, BLOCK13, HARP, CHECKER1,
// F8+
CHECKER2, FLAG1, FLAG2, FLAG3, FLAG4, STOP, MISSILE, BEAMSPLASH
// can we better name the __SPR_XX sprites?
};
#endif

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