fix: unset shader field in material migration instead of setting it #1710
+2
−2
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Summary
shaderfield instead of setting it to'blinn'Problem
The migration code comment says "remove shader" but it was actually setting the field to
'blinn'. This caused a C3 validation error in the collab-server because theshaderfield is not defined in the material data schema.Solution
Changed
asset.set('data.shader', 'blinn')toasset.unset('data.shader')to be consistent with howfresnelModelis handled in the same migration.Fixes #1709