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Thumb dedicated mod slots explored in #7: - Left: mo SYS | kp LALT | kp LCTRL | lt NAV SPACE | kp BSPC - Right: kp ENTER | kp LSHFT | lt CODE DEL | mo MEDIA | kp LGUI | caps_word - No mod-taps — every mod is a plain hold (press to engage) - lt NAV SPACE combines layer access with the space bar (games not a constraint) - Home-row mods and CODE layer mt wrappers removed - F11/F12 demoted to SYS/NAV layer (to be filled in later)
This was referenced Apr 11, 2026
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Design exploration only. Idea 4 (#10) chosen instead. Closing. |
rdlu
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Fixes NAV layer auto-repeat (#5) by moving the vim-style arrow cluster from row 2 (over home-row mods) to row 3 (over plain N/M/,/.). Also refines home-row-mod finger positions: LALT moves from G/H (index reach) to S/L (ring finger), RALT moves from T/Y to R/U (index home), both to fix mistyping. CODE layer mod-tap wrappers updated to match. Supersedes #6, #8, #9. Explored in #7.
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Apr 11, 2026
Fixes NAV layer auto-repeat (#5) by moving the vim-style arrow cluster from row 2 (over home-row mods) to row 3 (over plain N/M/,/.). Also refines home-row-mod finger positions: LALT moves from G/H (index reach) to S/L (ring finger), RALT moves from T/Y to R/U (index home), both to fix mistyping. CODE layer mod-tap wrappers updated to match. Supersedes #6, #8, #9. Explored in #7.
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Draft / design exploration only — do not merge. Tracking #7.
One of three parallel PRs proposing a thumb-cluster mod layout. Compare the SVG against the others to pick a direction.
Thumb cluster
lt NAV SPACEcombines layer hold with the space bar (games are on a dedicated locked layer, so held-SPACE isn't a constraint)lt CODE DELunchangedChord compatibility
lt CODE DELtap — worksChanges
config/eyelash_sofle.keymap— base layer row 2, 3, 4; CODE layer row 2, 3keymap-drawer/eyelash_sofle.svg— regenerated🤖 Generated with Claude Code