Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2,514 changes: 1,224 additions & 1,290 deletions dist/bundle.js

Large diffs are not rendered by default.

8 changes: 5 additions & 3 deletions package.json
Original file line number Diff line number Diff line change
Expand Up @@ -5,16 +5,18 @@
"main": "index.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1",
"start": "webpack-dev-server"
"start": "webpack-dev-server",
"start:prod": "webpack"
},
"author": "",
"license": "ISC",
"dependencies": {
"has-flag": "^2.0.0",
"konva": "^1.0.3",
"material-ui": "^0.15.3",
"normalize.css": "^5.0.0",
"react": "^15.2.0",
"react-dom": "^15.2.0",
"react": "^15.6.1",
"react-dom": "^15.6.1",
"react-konva": "^1.0.5",
"react-redux": "^4.4.5",
"react-tap-event-plugin": "^1.0.0",
Expand Down
41 changes: 25 additions & 16 deletions src/actions/index.js
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@ export const MOVE_DOWN = 'MOVE_DOWN';
export const ADD_TETROMINO = 'ADD_TETROMINO';
export const PAUSE_GAME = 'PAUSE_GAME';
export const UNPAUSE_GAME = 'UNPAUSE_GAME';
export const DIFFICULTY = 'GAME_DIFFICULTY';

export const addTetromino = (currentTetromino, nextTetromino) => {
const { shapesMapping } = gameConstants;
Expand Down Expand Up @@ -89,6 +90,13 @@ export const rotateTetromino = () => (
}
}
);

function updateDifficulty() {
return {
type: DIFFICULTY,
};
}

export const moveTetromino = (direction) => (
function (dispatch, getState) {
const { activeTetrominos, currentTetromino, nextTetromino, gameStatus } = getState();
Expand All @@ -101,32 +109,32 @@ export const moveTetromino = (direction) => (
switch (direction) {
case 'left':
if (collisionCheck === false) {
dispatch(moveLeft());
}
dispatch(moveLeft());
}
return;
case 'right':
if (collisionCheck === false) {
dispatch(moveRight());
}
dispatch(moveRight());
}
return;
case 'down':
if (collisionCheck === false) {
dispatch(moveDown());
} else if (collisionCheck === GAME_OVER) {
dispatch(gameOver());
} else {
const clearedLines = getCompletedLines(activeTetrominos, currentTetromino).length;
dispatch(addScore(clearedLines));
dispatch(addTetromino(currentTetromino, nextTetromino));
}
dispatch(moveDown());
} else if (collisionCheck === GAME_OVER) {
dispatch(gameOver());
} else {
const clearedLines = getCompletedLines(activeTetrominos, currentTetromino).length;
dispatch(addScore(clearedLines));
dispatch(addTetromino(currentTetromino, nextTetromino));
}
return;
default:
return;
}
}
);
export const loadMenu = () => (
function(dispatch) {
function (dispatch) {
function handleSpaceBar(e) {
if (e.keyCode === 32) {
dispatch(loadGame());
Expand Down Expand Up @@ -167,7 +175,7 @@ export const loadGame = () => (
break;
}
}
//test request animation frame
// test request animation frame
dropTetromino(dispatch, Date.now(), getState);
window.addEventListener('keydown', handleMoving);
window.addEventListener('keydown', handleRotation);
Expand All @@ -176,8 +184,9 @@ export const loadGame = () => (

function dropTetromino(dispatch, startTime, getState) {
const currentTime = Date.now();
const { gameStatus } = getState();
if (currentTime - startTime >= 500 && gameStatus !== 'PAUSED' && gameStatus !== 'GAME_OVER') {
const { gameStatus, gameScore } = getState();

if (currentTime - startTime >= gameScore.difficulty && gameStatus !== 'PAUSED' && gameStatus !== 'GAME_OVER') {
startTime = currentTime;
dispatch(moveTetromino('down'));
}
Expand Down
14 changes: 8 additions & 6 deletions src/app.js
Original file line number Diff line number Diff line change
@@ -1,15 +1,20 @@
import { createStore, applyMiddleware } from 'redux';
import { createStore, applyMiddleware, compose } from 'redux';
import { Provider } from 'react-redux';
import React from 'react';
import ReactDOM from 'react-dom';
import ReduxThunk from 'redux-thunk';
import Normalize from 'normalize.css';
import TetrisGame from './components/TetrisGame';
import TetrisApp from './reducers/index.js';

import 'normalize.css';

const composeEnhancers = window.__REDUX_DEVTOOLS_EXTENSION_COMPOSE__ || compose;

const store = createStore(
TetrisApp,
applyMiddleware(ReduxThunk)
composeEnhancers(
applyMiddleware(ReduxThunk)
)
);

const App = () => (
Expand All @@ -22,6 +27,3 @@ const App = () => (

ReactDOM.render(<App />, document.getElementById('react-app'));




31 changes: 15 additions & 16 deletions src/components/GameField.js
Original file line number Diff line number Diff line change
Expand Up @@ -10,23 +10,22 @@ import style from '../styles/styles.css';
const { fieldHeight, fieldWidth } = gameConstants;

let GameField = ({ isPlaying, isPaused, isGameOver }) => {
if (isPlaying) {
return (
<div style={{display: 'inline'}}>
<div className={style.gameField}>
<Stage width={fieldWidth} height={fieldHeight}>
<Layer>
<CurrentTetromino />
<ActiveTetrominos />
</Layer>
</Stage>
{ isPaused ? <Banner label="PAUSED" color="black" opacity=".5" /> : null}
</div>
{ isGameOver ? <Banner label="GAME OVER" color="red" opacity=".8" /> : null}
if (!isPlaying) return null;

return (
<div style={{ display: 'inline' }}>
<div className={style.gameField}>
<Stage width={fieldWidth} height={fieldHeight}>
<Layer>
<CurrentTetromino />
<ActiveTetrominos />
</Layer>
</Stage>
{isPaused ? <Banner label="PAUSED" color="black" opacity=".5" /> : null}
</div>
);
}
return null;
{isGameOver ? <Banner label="GAME OVER" color="red" opacity=".8" /> : null}
</div>
);
};

const mapStateToProps = ({ gameStatus }) => ({
Expand Down
48 changes: 32 additions & 16 deletions src/reducers/index.js
Original file line number Diff line number Diff line change
Expand Up @@ -34,12 +34,12 @@ function nextTetromino(state = {}, action) {
case actions.START_GAME:
case actions.ADD_TETROMINO:
return {
shape: tetrominos[action.nextRandomShape].shape,
name: action.nextRandomShape,
color: tetrominos[action.nextRandomShape].color,
offsetX: 10,
offsetY: blockUnit,
};
shape: tetrominos[action.nextRandomShape].shape,
name: action.nextRandomShape,
color: tetrominos[action.nextRandomShape].color,
offsetX: 10,
offsetY: blockUnit,
};
default:
return state;
}
Expand All @@ -48,12 +48,12 @@ function currentTetromino(state = {}, action) {
switch (action.type) {
case actions.START_GAME:
return {
shape: tetrominos[action.currentRandomShape].shape,
name: action.currentRandomShape,
color: tetrominos[action.currentRandomShape].color,
offsetX: blockUnit * 3,
offsetY: 0,
};
shape: tetrominos[action.currentRandomShape].shape,
name: action.currentRandomShape,
color: tetrominos[action.currentRandomShape].color,
offsetX: blockUnit * 3,
offsetY: 0,
};
case actions.ADD_TETROMINO:
return Object.assign({}, action.nextTetromino, { offsetX: blockUnit * 3, offsetY: 0 });
case actions.MOVE_RIGHT:
Expand All @@ -72,15 +72,30 @@ function gameScore(state = {}, action) {
switch (action.type) {
case actions.START_GAME:
return {
points: 0,
clearedLines: 0,
};
points: 0,
clearedLines: 0,
difficulty: 500,
difficultyPoints: 0,
};
case actions.ADD_SCORE:
return Object.assign({}, state, { points: action.points + state.points, clearedLines: action.clearedLines + state.clearedLines });
{
const delta = 100;
const difficultyPoints = action.points + state.difficultyPoints;
const difficulty = state.difficulty - 50 * Math.floor(difficultyPoints / delta);
Copy link
Owner

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This is the calculation I'm referring to.


return Object.assign({}, state, {
points: action.points + state.points,
clearedLines: action.clearedLines + state.clearedLines,
difficulty,
difficultyPoints: difficultyPoints >= delta ? 0 : difficultyPoints,
});
}
default:
return state;
}
}


const tetrisApp = combineReducers({
activeTetrominos,
currentTetromino,
Expand All @@ -89,4 +104,5 @@ const tetrisApp = combineReducers({
gameStatus,
});


export default tetrisApp;