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Game components

rey-vthi edited this page Mar 3, 2020 · 28 revisions

Game Components

These are some game components you need to know before playing game.

1. Game Board :

There are 19 terrain hexes(tiles). Each terrain has a number token. There are 9 harbours around terrains. One robber initially placed in the desert terrain.This game board laid out randomly. The board changes each game.

2. Terrain :

Each terrain produces one resource. Each player who has a settlement around the terrain hex marked with a number rolled receives one resource card of the hex's type.

3. Build

To build, you must pay specific combinations of resource cards.
See the following building costs :

* Road : Lumber and Brick.
* Settlement : Brick, Lumber, Wool and Grain.
* City : 3 Ores and 2 Grains.
* Buying [Development Card](#developmentCard) : Ore, Wool and Grain.

a) Road :

A new road must always connect to 1 of your existing roads, settlements or cities. Only one road can be on any given path.

b) Settlement :

Take a special note of the Distance Rule You may only build a settlement at an intersection if all three of the adjacent intersections are vacant i.e. none are occupied by any settlement or cities (even yours). Each of your settlements must connect to at least one of your own roads. Each settlement is worth one victory point.

c) City :

You may only establish a city by upgrading one of your settlements. Cities produce twice as many resources as settlements. Each city worth 2 victory points.

d) Development Cards :

There are 3 different kinds of these cards.

3.Trade :

You can trade freely in your turn to gain needed resource cards. There are two types of trade.

a) Domestic Trade :

On your turn, you can trade freely resource cards with any of the other players. You can offer which resources you need and what you are willing to trade for them.

Important : Players may only trade with the player whose turn it is. The other players may not trade among themselves.

b) Maritime Trade :

You can trade without the other players! During your turn, you can always trade at 4:1 by putting four identical resource cards back in their stack and taking any one resource of your choice for it. If you have a settlements or city in a harbour, you can trade with a bank more favourably at either a 3:1 ratio or, in certain harbours at 2:1

Important : The 4:1 trade is always possible even if you do not have a settlement on a harbour.

4. Robber :

The robber begins the game in the desert. It is moved only by rolling a 7 or playing a knight card. If a robber is moved to any terrain, it prevents that terrain from production. Players with settlements and/or cities adjacent to the target terrain receives no resources as long as the robber is in the terrain.

5. Resource Card :

There are 5 different types of resources.

Brick (from hill)
Grain (from field)
Lumber (from forest)
Ore (from mountain)
Wool(from pasture)

You receive these cards as income from the resource production of these terrains. Resource production is determined by the dice roll at the beginning of each turn.

6. Development Cards

There are 3 different kind of development cards

a) Knight Cards

If you play a knight card, you must immediately move the robber. See a rolling a 7.

b) Progress Cards

If you play a progress card. Follow the instruction to play. Then that progress card is removed from your dev. card list.

c) Victory Point Cards

If you have a victory card, you will gain one victory point that is revealed at the end of the game.

7. Special Cards :

a) Longest Road :

The first player to build the continuous road (not counting forks) of at least five road segments receives this special card. If another player succeeds in building a longer road than the one created previously, the succeeder immediately takes the special card and gets two victory points.

b) Largest Army :

The first player who played 3 knight cards receives this special card. If another player has played more knight cards than the current holder of this card, he immediately receives this special card and gets two victory points.

8. Rolling a 7

if you roll 7, no one receives any resources. Instead, every player who has more than 7 resource cards must select half rounded down of his resource cards and return them to the bank.

  1. The player who rolled 7 must move the robber to another terrain.
  2. The player has to steal one random resource card from an opponent who has a settlement or city adjacent around the target terrain.

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