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ReMapper Settings
ReMapper has settings that are global to the entire program. You can access it as rm.settings
There's multiple properties you can set on it:
rm.settings.forceNoteJumpStartBeatOffset = true // defaultOn converting gameplay objects to JSON, set their noteJumpStartBeatOffset in customData to the difficulty's noteJumpStartBeatOffset if they don't already have their own.
https://github.com/Aeroluna/Heck/wiki/Objects#all-objects
rm.settings.forceNoteJumpMovementSpeed = true // defaultOn converting gameplay objects to JSON, set their noteJumpMovementSpeed in customData to the difficulty's noteJumpMovementSpeed if they don't already have their own.
https://github.com/Aeroluna/Heck/wiki/Objects#all-objects
rm.settings.forceDefaultScale = true // defaultSets the scale of notes, bombs and chains to [1,1,1] at the start of the map. This is to prevent mods from changing note sizes.
rm.settings.decimalPrecision = 7 // defaultSets the amount of decimals to export numbers to when a difficulty is saved to JSON. Set to undefined in order to bypass this setting.
rm.settings.convertRotationEventsToObjectRotation = false // defaultBefore difficulties are saved, convert all 360 rotation events into the worldRotation properties on gameplay objects.
- Info
- Difficulty
- Beatmap Objects
- Gameplay Objects
- Walls
- Basic Notemods
- Note Iterators
- Basic Events
- V3 Events
- Custom Events
- Heck Tracks and Animation
- Easings
- Point Types
- Point Utilities
- Heck Animation Baking
- Heck Animation Settings
Non-Vivify Models
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