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V3 Events
Swifter edited this page Nov 3, 2024
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4 revisions
- Read about beatmap objects first.
- You should know about how V3 events work before jumping into this: https://bsmg.wiki/mapping/basic-lighting.html#group-lighting-system-v3
BPMEvent
| Raw JSON | ReMapper |
|---|---|
m, f
|
beatsPerMinute |
p |
beatsPerBar |
o |
metronomeOffset |
BoostEvent
| Raw JSON | ReMapper |
|---|---|
i |
boost |
RotationEvent
| Raw JSON | ReMapper |
|---|---|
e, et
|
early |
r, i, customData.rotation
|
rotation |
Light Events
LightColorEvent
| Raw JSON | ReMapper |
|---|---|
i |
transitionType |
c |
color |
s |
brightness |
f |
blinkingFrequency |
LightRotationEvent
| Raw JSON | ReMapper |
|---|---|
e |
easing |
l |
loopCount |
r |
rotationDegrees |
o |
rotationDirection |
LightTranslationEvent
| Raw JSON | ReMapper |
|---|---|
e |
easing |
t |
magnitude |
Light Event Boxes
LightColorEventBox
| Raw JSON | ReMapper |
|---|---|
f |
filter |
w |
beatDistribution |
d |
beatDistributionType |
r |
brightnessDistribution |
b |
brightnessDistributionFirst |
t |
brightnessDistributionType |
i |
distributionEasing |
e |
events |
LightRotationEventBox
| Raw JSON | ReMapper |
|---|---|
f |
filter |
w |
beatDistribution |
d |
beatDistributionType |
i |
distributionEasing |
r |
flipRotation |
a |
rotationAxis |
s |
rotationDistribution |
b |
rotationDistributionFirst |
t |
rotationDistributionType |
l |
events |
LightTranslationEventBox
| Raw JSON | ReMapper |
|---|---|
f |
filter |
w |
beatDistribution |
d |
beatDistributionType |
i |
distributionEasing |
r |
flipTranslation |
a |
translationAxis |
s |
translationDistribution |
b |
translationDistributionFirst |
t |
translationDistributionType |
l |
events |
Light Event Box Groups
| Raw JSON | ReMapper |
|---|---|
g |
groupID |
e |
boxes |
All of the builder functions for v3 events in ReMapper are stored under a v3Event namespace for organization purposes:

All events for V3 lighting are available. To learn more about V3 lighting, see: https://bsmg.wiki/mapping/basic-lighting.html#group-lighting-system-v3
- Info
- Difficulty
- Beatmap Objects
- Gameplay Objects
- Walls
- Basic Notemods
- Note Iterators
- Basic Events
- V3 Events
- Custom Events
- Heck Tracks and Animation
- Easings
- Point Types
- Point Utilities
- Heck Animation Baking
- Heck Animation Settings
Non-Vivify Models
Vivify