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1cec0ld edited this page Jul 18, 2012 · 3 revisions

Syntax: switch.{entity}.biome

Description: Switches based on the specified entity's Biome. Cases for this switch include both Biome aliases and literals.

Example:

Damage: #Change defensive buffs based on Biome for the group HotHeads.
    - 'if target.group.HotHeads':
        - 'switch.target.biome':
            _HotPlaces: '-2'
            _ColdPlaces: 'mult.2'
Aliases:
    Biome:
        HotPlaces:
            - 'DESERT'
            - 'HELL'
        ColdPlaces:
            - 'ICE_DESERT'
            - 'TAIGA'
            - 'TUNDRA'

See also: Group, Addition, Multiplication

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