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Syntax: switch.$entity.type
Description: Switches based on the specified entity's Element. Cases for this switch include both Element aliases and literals.
Example:
Damage: #Change various mob damage mechanics. - 'switch.attacker.type': Zombie: - 'binom.30': '1' Wolf_Tame: '2' Wolf: '1' #Catches every other wolf. Creeper: '-2'
See also: Binomial, Addition
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