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Syntax: switch.$entity.wielding
Description: Switches based upon the specified entity's item in hand. Cases can be found here.
Example:
Damage: #Make axes a better weapon, and decrease the overrated power of diamond swords. - 'switch.attacker.wielding': _axe: '2' DIAMOND_SWORD: '-4' Aliases: Item: axe: - 'WOOD_AXE' - 'STONE_AXE' - 'IRON_AXE' - 'GOLD_AXE' - 'DIAMOND_AXE'
See also: Addition
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