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n1ckfg edited this page Sep 9, 2014 · 3 revisions

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video lecture 1-1: http://youtu.be/rMoQHeqIxsI

Converting point butts to meshes (usable in Maya etc.): http://fox-gieg.com/tutorials/2010/point-butt-to-mesh/

Shiffman's Kinect library comes with a great point butt example: https://github.com/shiffman/libfreenect/downloads

Sculptris: http://www.pixologic.com/sculptris/

Cinema 4D: http://www.maxon.net/

Libraries for reading BVH files (captured using BrekelKinect -- for use in 3D CG) --BVH is the standard motion capture file format https://github.com/perfume-dev

BrekelKinect (free BVH mocap): http://www.brekel.com/?page_id=155

iPi Studio ($200 educational, higher-quality capture): http://www.ipisoft.com/downloads_index.php

https://github.com/N1ckFG/DrawVertices

Kinect + Unity: http://zigfu.com/

Phoenix's fork: https://github.com/phoenixperry/UnityOpenNIBindings

Field IDE http://www.openendedgroup.com/field/

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