-
Notifications
You must be signed in to change notification settings - Fork 18
2014f Day 6
n1ckfg edited this page Oct 8, 2014
·
3 revisions
ZBrush
- Tool > Import to bring in an object. I recommend OBJ format.
- Edit (press T) to make it editable
- To REMESH, Tool > Subtool > Remesh. Turn off symmetry (unless you want it).
- Delete your old Tool (your original mesh) in Tool > Subtool.
- The ZREMESHER in Tool > Geometry > Zremesher can intelligently create a low-poly mesh from the output of REMESH. Use the default value of 5 or try different values. 3 is often a nice compromise.
- Unlike REMESH, ZREMESHER doesn't generate a new Tool; no need to delete.
- Use the UV MASTER plugin to generate UVs for your new mesh. Zplugin > UV Master > Unwrap All.
- To export, go to Tool > Export. Be sure to keep the .mtl file generated with your .obj.
You should now have a clean, UV-mapped mesh ready for use in other programs.