-
-
Notifications
You must be signed in to change notification settings - Fork 0
Internal Routing
DMXRouter edited this page Mar 25, 2026
·
1 revision
The output of one process engine can be used as the input to another, creating multi-stage merge topologies without requiring physical network loopback cables.
In the merge editor, each input's source list includes all other process engines alongside the network interfaces. Selecting an engine links its output directly to this input — data flows internally without touching the network.
Engine 1 (HTP): Console A + Console B → merged output
Engine 2 (X-Fade): Engine 1 output + Media Server → crossfade blend
Engine 3 (Forward): Engine 2 output → sACN Universe 1
This gives you an HTP merge of two consoles, crossfaded with a media server, all routed to a single sACN universe — with zero physical loopback.
- Keep-alive propagation — when a source drops, the upstream engine continues feeding data downstream, preventing cascading failures
- Failsafe propagation — hold-last-state, full, and scene failsafe modes propagate correctly through the chain
- Physical loopback — for same-interface scenarios, enable the "OWN" checkbox to inject data directly without requiring an external network path
- Recursion guard — maximum chain depth of 4 prevents infinite loops in circular topologies
Getting Started
Routing & Merge
Protocols
Show Control
RDM
RDMNet
Tools
- Channel Patching
- Channel History
- Universe Monitor
- Network Discovery
- VLAN Management
- Statistics and Logging
Remote Access
Configuration