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Controller tooltips

Emil Aron Andresen Mathiesen edited this page Apr 9, 2025 · 3 revisions

The controller tooltips feature makes the player's hands turn into Quest hand controllers when within grabbing distance of a configured object. The buttons that are used to interact with the object are then labelled with the corresponding action. Each hand's vicinity is scanned for such objects several times a second, and the closest object determines which buttons and actions to label. This feature is toggled from the Main Menu's controller tooltip toggle

Tooltip labelling the grab button on the left hand controller

Settings

  • Always label teleport: Toggles whether the left hand controller's stick will be labelled as "teleport" when not intersecting with objects. See Main Menu accessibility page.

How to set up

First place the prefab ControllerToolTipManager into the scene, then drag the scene's Main Menu instance into the Main Menu field:

Hierarchy showing ControllerToolTipManager Components of ControllerToolTipManager

To make tooltips appear, add the script ControllerTooltipActivator.cs as a component of the object, and map an action to the desired buttons: ControllerTooltipActivator placed on object as component

To make an object hide an intersecting hand's tooltips, give it the tag "ControllerTooltipDeactivator": Object with ControllerTooltipDeactivator

Blue Sector Wiki

Components

Accessibility

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The reception scene is the first scene the player will find themselves in after the application has started. It serves as a central hub between the different work place scenarios.

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Other

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Fish feeding is a subsystem of blue-sector, which runs a simulation of feeding salmon in a fish farming facility.

NPC AI

This section is related to the improvements to the NPC AI functionality and the connecting system that it now works with.

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