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MerdCamera
- Place down an instance of the MerdCamera prefab into the scene.
- Place down an instance of the MerdCameraHost prefab into the scene.
- Select the MerdCameraHost in the inspector, expand the Merd Camera Controller script, expand the Cameras array, drag the MerdCamera into the camera array.
In order to render the outputs of the camera, apply the MerdCameraTexture to a mesh renderer. The MerdCameraHost prefab has this texture pre-applied.
Place down an instance of the MerdCameraJoystick prefab. This prefab contains a desk, a monitor, and a control panel for switching between and manipulating the camera. This prefab has some extra functionality specifically related to the fish feeding scenario, e.g., FishFeedingHints and FishFeedingStructuredTutorial, however, these are not required in order to use the camera.
The selected camera is controlled by the Merd Camera Controller script. Merd Camera Controller also contains methods for manipulating the position of the selected camera.
Authors:
Trym Lund Flogard
Emil Aron Andresen Mathiesen
Tor Jacob Neple
Quynh-Lan Nguyen Pham
Markus Aleksander Råkil Johansen
Jon Pape Hallem
Herman Sætre
Mikkel Emil Lange Friis
Peter Olai Johnsen
The reception scene is the first scene the player will find themselves in after the application has started. It serves as a central hub between the different work place scenarios.
The fish laboratory is a subsystem of blue-sector, which runs a simulation of tasks related to analysing the health of the salmon population in a fish farm.
The fish factory is a subsystem of blue-sector, which runs a simulation of several tasks at a farmed Atlantic salmon processing facility.
Fish feeding is a subsystem of blue-sector, which runs a simulation of feeding salmon in a fish farming facility.
This section is related to the improvements to the NPC AI functionality and the connecting system that it now works with.