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MerdCamera

Tor Jacob Neple edited this page Apr 27, 2023 · 1 revision

Merd Camera

Usage

  1. Place down an instance of the MerdCamera prefab into the scene.
  2. Place down an instance of the MerdCameraHost prefab into the scene.
  3. Select the MerdCameraHost in the inspector, expand the Merd Camera Controller script, expand the Cameras array, drag the MerdCamera into the camera array.

Rendering the Camera

In order to render the outputs of the camera, apply the MerdCameraTexture to a mesh renderer. The MerdCameraHost prefab has this texture pre-applied.

Controlling the Camera

Place down an instance of the MerdCameraJoystick prefab. This prefab contains a desk, a monitor, and a control panel for switching between and manipulating the camera. This prefab has some extra functionality specifically related to the fish feeding scenario, e.g., FishFeedingHints and FishFeedingStructuredTutorial, however, these are not required in order to use the camera.

The selected camera is controlled by the Merd Camera Controller script. Merd Camera Controller also contains methods for manipulating the position of the selected camera.

Blue Sector Wiki

Components

Accessibility

Reception Scene

The reception scene is the first scene the player will find themselves in after the application has started. It serves as a central hub between the different work place scenarios.

Fish Laboratory

The fish laboratory is a subsystem of blue-sector, which runs a simulation of tasks related to analysing the health of the salmon population in a fish farm.

Components

Fish Factory

The fish factory is a subsystem of blue-sector, which runs a simulation of several tasks at a farmed Atlantic salmon processing facility.

Components

Other

Fish Feeding

Fish feeding is a subsystem of blue-sector, which runs a simulation of feeding salmon in a fish farming facility.

NPC AI

This section is related to the improvements to the NPC AI functionality and the connecting system that it now works with.

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