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Tutorial

Tor Jacob Neple edited this page Apr 27, 2023 · 1 revision

Basic Spec

A sequence of tutorial entries which are completed in order. The tutorial can be activated by using an area of effect, or some other trigger. Tutorial:

  • Items[]
  • Current
  • Dismiss()
  • MoveNext()
  • MoveBack()

Something which requires user interaction to be marked as completed. Once complete, the popup hint will be dismissed, and the tutorial will advance. TutorialItem:

  • Dismiss(): Some action/interaction/area of effect -> dismiss this item -> move next in tutorial
    • A UI element, illustrating/documenting something to the user
      • PopupHint:
        • Text

Blue Sector Wiki

Components

Accessibility

Reception Scene

The reception scene is the first scene the player will find themselves in after the application has started. It serves as a central hub between the different work place scenarios.

Fish Laboratory

The fish laboratory is a subsystem of blue-sector, which runs a simulation of tasks related to analysing the health of the salmon population in a fish farm.

Components

Fish Factory

The fish factory is a subsystem of blue-sector, which runs a simulation of several tasks at a farmed Atlantic salmon processing facility.

Components

Other

Fish Feeding

Fish feeding is a subsystem of blue-sector, which runs a simulation of feeding salmon in a fish farming facility.

NPC AI

This section is related to the improvements to the NPC AI functionality and the connecting system that it now works with.

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