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Tutorial
A sequence of tutorial entries which are completed in order. The tutorial can be activated by using an area of effect, or some other trigger. Tutorial:
- Items[]
- Current
- Dismiss()
- MoveNext()
- MoveBack()
Something which requires user interaction to be marked as completed. Once complete, the popup hint will be dismissed, and the tutorial will advance. TutorialItem:
- Dismiss(): Some action/interaction/area of effect -> dismiss this item -> move next in tutorial
- A UI element, illustrating/documenting something to the user
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PopupHint:
- Text
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PopupHint:
- A UI element, illustrating/documenting something to the user
Authors:
Trym Lund Flogard
Emil Aron Andresen Mathiesen
Tor Jacob Neple
Quynh-Lan Nguyen Pham
Markus Aleksander Råkil Johansen
Jon Pape Hallem
Herman Sætre
Mikkel Emil Lange Friis
Peter Olai Johnsen
The reception scene is the first scene the player will find themselves in after the application has started. It serves as a central hub between the different work place scenarios.
The fish laboratory is a subsystem of blue-sector, which runs a simulation of tasks related to analysing the health of the salmon population in a fish farm.
The fish factory is a subsystem of blue-sector, which runs a simulation of several tasks at a farmed Atlantic salmon processing facility.
Fish feeding is a subsystem of blue-sector, which runs a simulation of feeding salmon in a fish farming facility.
This section is related to the improvements to the NPC AI functionality and the connecting system that it now works with.