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Fish Factory Scriptable Objects

Markus A. R. Johansen edited this page May 6, 2024 · 1 revision

Scriptable Objects to save states in the hierarchy of Tasks < Sub tasks < Skills.

Skills

Bleeding Station

Bad fish disposal

Throw bad fish in the designated spot.

Cutting accuracy

Accuracy of the gill cut.

Slaughter overview

How well the user has bled all the fish, stunned alive fish, stunned alive fish and disposed bad fish.

HSE Room

Health, safety and environment

How well the user has prepared before entering the fish processing facility.

SubTasks

Bleeding Station

Bleed the fish

Grab the knife and cut a wound at the gills of the stunned fish.

Stun alive fish

Alive fish should be stunned before bleeding.

Throw bad fish

Throw fish not suitable for consumption in designated tub.

HSE Room

Clean shoes

Clean boots by placing boots in sink and scrub with scrubber under the faucet.

Get earprotection and shoes

Get the earprotectors and shoes next to the hand cleaning machine.

Wash hands

Wash hand by putting both hands in the automated washing machine.

Tasks

Bleeding Station

Slaughter of the fish

Stun alive fish, bleed stunned fish and throw bad fish in tub.

HSE Room

Get ready

Get earprotection and shoes, wash hands and clean shoes

Blue Sector Wiki

Components

Accessibility

Reception Scene

The reception scene is the first scene the player will find themselves in after the application has started. It serves as a central hub between the different work place scenarios.

Fish Laboratory

The fish laboratory is a subsystem of blue-sector, which runs a simulation of tasks related to analysing the health of the salmon population in a fish farm.

Components

Fish Factory

The fish factory is a subsystem of blue-sector, which runs a simulation of several tasks at a farmed Atlantic salmon processing facility.

Components

Other

Fish Feeding

Fish feeding is a subsystem of blue-sector, which runs a simulation of feeding salmon in a fish farming facility.

NPC AI

This section is related to the improvements to the NPC AI functionality and the connecting system that it now works with.

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