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Fish Factory Scriptable Objects
Scriptable Objects to save states in the hierarchy of Tasks < Sub tasks < Skills.
Throw bad fish in the designated spot.
Accuracy of the gill cut.
How well the user has bled all the fish, stunned alive fish, stunned alive fish and disposed bad fish.
How well the user has prepared before entering the fish processing facility.
Grab the knife and cut a wound at the gills of the stunned fish.
Alive fish should be stunned before bleeding.
Throw fish not suitable for consumption in designated tub.
Clean boots by placing boots in sink and scrub with scrubber under the faucet.
Get the earprotectors and shoes next to the hand cleaning machine.
Wash hand by putting both hands in the automated washing machine.
Stun alive fish, bleed stunned fish and throw bad fish in tub.
Get earprotection and shoes, wash hands and clean shoes
Authors:
Trym Lund Flogard
Emil Aron Andresen Mathiesen
Tor Jacob Neple
Quynh-Lan Nguyen Pham
Markus Aleksander Råkil Johansen
Jon Pape Hallem
Herman Sætre
Mikkel Emil Lange Friis
Peter Olai Johnsen
The reception scene is the first scene the player will find themselves in after the application has started. It serves as a central hub between the different work place scenarios.
The fish laboratory is a subsystem of blue-sector, which runs a simulation of tasks related to analysing the health of the salmon population in a fish farm.
The fish factory is a subsystem of blue-sector, which runs a simulation of several tasks at a farmed Atlantic salmon processing facility.
Fish feeding is a subsystem of blue-sector, which runs a simulation of feeding salmon in a fish farming facility.
This section is related to the improvements to the NPC AI functionality and the connecting system that it now works with.