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Welcome to our Wiki for our Unity CAVE package!
We developed a Unity package for making Unity Projects work on a CAVE. To make migration as easy as possible we provide a bunch of tools like synchronization on a cluster, configuration, projection etc. out of the box. For getting started with our package read the Quick start guide. To get to know with the general procedure our package uses, read the process section
For getting more information about a specific topic of our package you can find the documentation on multiple subpages:
The project started in 2017 at the Technical University of Ingolstadt (Technische Hochschule Ingolstadt, THI) as a student task in the field of computer science.
Our main task was to run a Unity project at the CAVE. In this case, different scenes with particles and animations should be used, as well as multiple controllers (such as a steering wheel or a fly-stick). For demonstration we created two example projects.
This project was tested on Windows machines. We cannot promise it works fine with Linux or Mac-Devices.
This is our Jenga VR application which we developed in the last months. You can find a full documentation in the right menu.
This is our playground. We start with the "BasicTestScene"-project to test synchronizing, objects and network connections in Unity. It was written to test the performance and implementation.
General
Our Team
Quick start
The CAVE
Synchronization
Concept
Input
Time
Physics
Collision & Trigger
Particles
GUI
Animations
ConfigTool
Import Config-File
Add/remove Computers
Deploy/Update/Start project
Configuration
Deployment process
The Configuration-File
VRPN config
Projection
Interpupillary distance
Jenga VR in Unity
Sounds & Music
Game-Logic
Main Menu
Radial Menu
Flystick
Flystick Simulator
Info-Screen
Driving Simulation
Steering Wheel Integration
Source Collection
Stereoscopy
Unity Cluster Package
Networking