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Particles
Nothing to do :)
All particle systems in your scene are synchronized automatically.
- At the moment we only synchronize particles which already exist at the beginning of the scene. Dynamically created particles are not synchronized!
At the beginning of every Update() call the master sends the delta time by which all particles progressed in the current frame to all slaves (The delta time is the same for all running particle systems). The slaves now forward all their particle systems by the received delta time. In this way particles are precisely synchronized every frame.
| InputParticleMessage |
|---|
| float particleDeltaTime |
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