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Pull requests: bevyengine/bevy
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A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add a new Involves time keeping and reporting
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
almost_finish method for Timer with immediate first tick action
A-Time
#21983
opened Nov 30, 2025 by
Rajveer100
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Fix unsound Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
P-Unsound
A bug that results in undefined compiler behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
&EntityMutExcept to FilteredEntityMut conversion
A-ECS
#21982
opened Nov 30, 2025 by
ItsDoot
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#21980 Fix Component/Relationship derive using non fully qualified path
#21981
opened Nov 30, 2025 by
HeartofPhos
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Accept boxed conditions for Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
run_if, and cleanup IntoScheduleConfigs
A-ECS
#21977
opened Nov 30, 2025 by
ItsDoot
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Fix crash on exit due to destroyed surface texture
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
O-Linux
Specific to the Linux desktop operating system
P-Crash
A sudden unexpected crash
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add register_system_cached to DeferredWorld.
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21972
opened Nov 28, 2025 by
coolcatcoder
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Remove A change to the crates that Bevy depends on
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
getrandom dependency from bevy_platform.
C-Dependencies
#21971
opened Nov 28, 2025 by
kpreid
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Fix the doc test for WebAssetPlugin
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21968
opened Nov 28, 2025 by
andriyDev
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Don't update the text buffer in Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
text_system
A-Text
#21966
opened Nov 28, 2025 by
ickshonpe
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Use RayMap and RenderLayers in bevy_sprite/picking_backend
A-Picking
Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21959
opened Nov 27, 2025 by
bloopyboop
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Change the Mali GPUs denylist of GPU preprocessing to Culling level
#21955
opened Nov 27, 2025 by
beicause
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Solari: Misc improvements
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix documentation links in examples
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Nominated-To-Close
A triage team member thinks this PR or issue should be closed out.
#21947
opened Nov 26, 2025 by
1ace
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Add Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
MeshPipelineKey::LIGHTMAPPED as applicable during the wireframe pass
A-Rendering
bevy_text parley migration
A-Rendering
#21940
opened Nov 25, 2025 by
ickshonpe
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scrollbar helper functions
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21937
opened Nov 25, 2025 by
ickshonpe
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Document return behavior for child "spawning" commands.
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#21933
opened Nov 24, 2025 by
newclarityex
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New Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
UiDebugOverlay features
A-Rendering
#21931
opened Nov 24, 2025 by
ickshonpe
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Replace Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
BTreeMap with IndexMap for stored ScheduleBuildPasses
A-ECS
#21930
opened Nov 24, 2025 by
ItsDoot
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Pull Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Schedules::ignored_scheduling_ambiguities into a separate resource and avoid unnecessary allocation
A-ECS
#21929
opened Nov 24, 2025 by
ItsDoot
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Add options to lower precision/compressed vertex buffer
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#21926
opened Nov 24, 2025 by
beicause
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Avoid reading the entire asset into memory during asset processing.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#21925
opened Nov 24, 2025 by
andriyDev
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