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Attributes
Provide a piece of data that describes to what extent a player's character possesses a specific natural, in-born property common to all characters in the game, and cover a range of capabilities that a character can be proficient in. A talent represents a specific aspect of an attribute, and a character’s proficiency in a certain attribute is directly applied to those talents. An attribute’s proficiency level determines the base level of their underlying talents, and base attribute modifier a character receives whenever it performs a check, an attack roll or any other die roll that is based on a talent or modified by an attribute, and is equal to that attribute’s level of proficiency -2.
An attribute modifier can be added to a single die roll or other number only once. It might however be modified occasionally, before being applied. If a circumstance suggests adding an attribute modifier more than once to the same roll, it is modified first and then still added only once.
Attributes are separated into 12 levels of proficiency and provide 10 levels of practice. The level of proficiency increases after a rest, for each 10 levels of practice the character gained on a certain attribute. If you do, those levels of practice are discarded. Every other attribute remains unchanged. An attribute reaching the greatest possible level of proficiency counts as mastered. A mastered attribute can not get any more proficiency. Any exceeding proficiency is discarded.
An attribute’s practice level is increased whenever a character passes a check, performs at least one successful attack roll in combat or succeeds on any other die roll that is assigned to that attribute, in a meaningful way. The die must show at least a natural 7 without any bonuses applied, in order to increase the attribute’s practice level. It is up to the narrator to indicate such an increase.
Bonuses applied to attributes, not their rolls, always apply to that attribute’s proficiency level. They count as if the attribute has had their proficiency level increased. It is decreased by the same amount whenever those bonuses stop working
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