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Exploration
Composes a category of skills focussing on cognition as their primary attribute and and puts characters to the role of passive party support. They usually have special abilities which rely on some form of energy to aid their allies, thwart their enemies, and interact with the world around them. These characters have less direct methods of attack, and so rely on their special powers and on other, more combative party members
A character proficient in medium weapon mastery adds a bonus to their attack and damage die rolls whenever damage is determined by a medium melee weapon, equal to this skill’s proficiency level
A character with a trained mind in research adds a bonus to their investigation checks, equal to this skill’s proficiency level
A character with a trained mind in curation adds a bonus to their education checks, equal to this skill’s proficiency level
[ACTION] A character making use of this action negotiates in an amicable fashion for the outcome of a trade or similar situation.
It may be necessary for the character to pass a charisma check in order to determine the price, conditions or overall outcome of the trade or a similar situation. This heavily depends on the case and desired outcome. The narrator should therefore go into close communication with the character using this skill
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