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Dexterity

Bastian edited this page Apr 3, 2025 · 1 revision

Is the attribute that encompasses a number of physical properties like hand-eye coordination, agility, reflexes, and balance but also speed of movement. A character focussing on dexterity has a high impulse and quickly reacts to critical situations. Dexterity also contributes to a character's ranged combat skills and let them dodge a wide range of happenings to avoid harm more easily


Acrobatics

Measures feats of balance, agility, and motor coordination. It also adds to a character's armor class and attack roll whenever a character makes use of light melee and ranged weapons. Acrobatics checks cover a character’s attempt to stay on their feet in a tricky situation, such as when they’re trying to run across a sheet of ice, balance on a tightrope, or stay upright on shaking ground


Jugglery

Measures acting of legerdemain or manual trickery. Jugglery checks cover a character trying to distract another character or group as well as determine whether they can lift a coin purse off another person, slip something out of another person’s pocket or planting something on someone else


Stealth

Measures the practice of hiding information from a certain character or group. Stealth checks cover the attempt to conceal a character from enemies, slip away without being noticed or sneak up on someone without being seen or heard

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