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Tactics

Bastian edited this page Apr 3, 2025 · 1 revision

Composes a category of skills focussing on achieving a tactical advantage through the targeted use of weapons and a character’s own body by pushing and throwing objects and characters, and tripping characters up


Throwing

[ACTION] A character making use of this action can throw another target character or item. The range is determined by this skill’s proficiency level, the character's strength, dexterity, and the target’s weight class and size

It may be necessary for a certain character to pass a sturdiness or dexterity check and also consult their size and weight class, in order to successfully perform a tactics action. A heavy weighted target character will more likely require a greater amount of power, while a small object will have the character rely on dexterity in order to reach the target point of the object to be thrown to. The narrator however should coincide with the group about difficulty class, distance and consequences to the target


Pushing

[ACTION] A character making use of this action can push another target character or item. The range is determined by this skill’s proficiency level, the character's strength and the target’s weight class and size


Stumbling

[ACTION] A character making use of this action performs an attack against another target character or large object. On success that attack does not deal any damage to the target but instead adds the ‘Stumbling’ status effect. For as long as the target is affected by that status effect it has: “This character might not move or perform any other non-bonus actions. Other effects targeting this character get +2 to their die rolls. Perform a survival check at the end of this character’s turn. On success: Remove this status effect”

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